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ShopGoodwill.com · IA redesign · 2026

Thrifting without the frustration.

Student project · not affiliated with Goodwill

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01 · Our redesign

Seven menus across the top.

Antiques, Books, Clothing, Collectibles, Entertainment, Home & Furniture, Toys & Games: the whole store in one row.

02 · Category menus · Antiques

Each menu shows its whole branch.

Every subcategory and category under it, on one screen: 46 and 253 in all, grouped from our card sorts.

03 · Filtering and browsing

Then filters narrow it down.

Brand, price, size, colour, condition, sale, listing type and location, above every listing.

04 · Product page

One item, everything about it.

Photos, the price, Add to Cart or Buy Now, and a breadcrumb back up the new tree: Home › Shop by Brand › Carhartt.

05 · Bidding

The rules before you bid.

Confirm Bid spells out the terms first, including the one that matters most: once a bid is placed, it can’t be cancelled.

06 · My ShopGoodwill

Every bid in one place.

Open and closed auctions with the current price, your max bid, time left and bid history.

07 · Notifications

And then, you won.

A notification with the final price and where to pick it up.

08 · Underneath: the live site

Thirty top-level menus.

More than 250 category menus underneath. “No one decided who it was organized for.”

09 · Our tree, round 1

Six doors instead of thirty.

Tested unmoderated in a tree-test tool we built ourselves. Task 3: find a used math textbook.

10 · Round 2

We moved Books to the top.

Every participant went straight to it. The tool we tested with became TreeTestAi.

Round 1 · Task 3

“You are searching for a used math textbook for a college class.”

Success
33%
Mean time
41.5 s
Ease, of 7
2.8

12 participants · from our tree-test tool

ShopGoodwill.com IA redesign · Case study · 2026

Thrifting without the frustration.

People couldn’t find things on shopgoodwill.com. Our team rebuilt its categories from thirty top-level menus to seven, and tested them twice in a tree-test tool Kate and I built, the tool that became TreeTestAi.

Role
Researcher, Team Thrifty
Timeline
Winter 2026, January to March · SCAD UXDG 360, Information Architecture
Team
Kate Besel, Chloe, Jeong, Kylia and me
Methods
Interviews, in-store field visits, heuristic evaluation, open and closed card sorts, a usability test, a UX-writing survey, two rounds of tree testing

01

What it is

ShopGoodwill is Goodwill’s online auction marketplace. Its shoppers had trouble finding items because of confusing navigation, naming and hyper-specific categories: thirty top-level menus and more than 250 category menus beneath them.

We set out to rebuild the information architecture around how people actually look for secondhand things, and to prove the new structure worked before anyone designed a screen.

02

My part

“My team spent hours reverse-engineering ShopGoodwill’s category structure,” I wrote at the time. I was one of the team’s researchers: I ran interviews and field visits to Goodwill stores, ran the card sorts and the tree tests, and helped with the usability tests, the UX audit and the heuristic evaluation. Between us we ran an open card sort with 6 people and a closed sort with 3, timed 3 people on 3 tasks in the live site, watched shoppers in a store, and surveyed 43 people on the site’s wording.

To test the new tree we didn’t rent a tool. Kate and I built one, a card sort and a tree test with a dashboard of ease scores, outcome bars and a click dendrogram, run from Kate’s site. The day before our first round we wrote the plan to turn it into a general platform. That became TreeTestAi.

03

What we found

  • Heuristic evaluation · severity 4 of 4

    Favorites lived under “My ShopGoodwill”, not the account menu, and searching “favorites” returned an error page.

    The site’s structure was working against people even when they knew what they wanted.

  • Usability test · live site · 3 participants

    Finding the lowest-priced item in fraternal organizations took 3 minutes 37 seconds.

    Hyper-specific categories turned simple tasks into hunts.

  • Tree test · round 1 · 12 participants

    Antiques and Collectibles were the labels people flagged most; the line between them was unclear. A diecast model car failed in every version we tried.

    Some problems were mental models, not menu depth, and moving branches couldn’t fix them.

04

What changed

We cut the site to seven top-level categories, 46 subcategories and 253 below them, and tested it unmoderated in two rounds, 12 people then 7. Between rounds we moved one thing that mattered most: Books, out of Entertainment and up to the top level.

The honest result: overall success rose from 60.8% to 64.3%, short of the 80% we’d set ourselves. Three tasks got worse in round 2. We wrote six recommendations, starting with keeping Books at the top and settling the Antiques versus Collectibles line, and designed the new navigation in high fidelity.

30 → 7
Top-level categories, from the live site to our tree.
33% → 100%
Found the textbook after Books moved up, in 9.2 seconds instead of 41.5.
2.8 → 6.9
How easy that task felt, out of 7, from round 1 to round 2.

05

Visuals

Our redesigned ShopGoodwill page with the Books menu open: Fiction, Nonfiction, Textbooks and Education, Children's Books, Comics and Graphic Novels, and Other Books, each with its categories.
Our redesign, Books menu open: the move round 2 proved, in high fidelity.
A redesigned clothing page for one brand: product category tiles, then filters for brand, price, size, colour, condition, sale, listing type and location.
A clothing page with its breadcrumb and filters.
Our tree-test tool's dashboard: ease scores by task with Task 3 at 2.83 out of 7, stacked outcome bars per task, and a click dendrogram of the category tree.
Our tree-test tool’s dashboard after round 1: ease by task, outcomes by task, and where people clicked.
Stacked bars for ten tasks: blue direct success, green indirect, red incorrect, grey skipped.
Round 1 outcomes by task. Task 3 is the textbook.
A line chart of ease scores by task, dipping to 2.83 at Task 3, with a 5.5 benchmark line.
Round 1 ease by task, out of 7. Task 3 dips to 2.83.

Student project for SCAD UXDG 360, not affiliated with Goodwill. Screens are from our team’s Lookbook; charts are from our own tree-test tool; participant data is not shown.